72 levels in six seas

Stars, chests and peaks that bite back. Every level replays for free; a sun-out with fish left is a “Not yet”, never a wall.

Boop, the little fish with a bobber on his head

How the map works

12 levels per sea

Six seas, twelve levels each. A boat unlocks each new sea; five levels need a rod or a bait before they open.

Three kinds

Schools, a Splash Dash on every 7th level and the Big One on every 12th — each boss with a set piece before the last-fish window.

Chests

A treasure chest on the 4th, 8th and 12th level of every sea.

Valleys and peaks

Calm valleys to breathe — no actor, no weather, no modifier — and 💫 peaks where the fish are quick, the Last One has a personality and a miss sends your catch back.

Tide 2

After level 72 the map starts over with sharper fish; the cast, the weather and the modifiers come back in the same places.

Legend

  • Splash Dash
  • The Big One — three strikes
  • Peak — quick fish, the Last One, the boomerang
  • Chest
  • Bridge sea
  • Pity hook: after four tries without a star the next try comes with a bigger hook and two fish fewer

Levels 1–12

🪵 Sunny Pond

Calm water. Where every fisher starts.

  • Boat: 🪵 Log raft
  • Sun: 15–45 s
  • School: 6–12 fish

What plays here: Calm water for the two tutorial levels, then the pond’s own cast from level 3: the dragonfly’s sky tap, the duck parade, the kingfisher, Ollie the otter, the grey heron, the wishing flounder and the swan — every later sea’s trick, previewed once. No weather, no modifiers; the Heron’s Take-off on level 12.

Levels 13–24 · 🌉

🚣 Frog Lake

Reeds, ribbits and 20% richer fish.

  • Boat: 🚣 Rowboat
  • Sun: 15–30 s
  • School: 8–13 fish

What plays here: Frogs on the pads and on the log, fry around the eggs on 18 and 21, the kingfisher’s return on 16, the salmon leap on 22, rain on 22, Chorus on 16, Momentum on the Dash 19, Blackfin’s boots in the junk, the Giant Pike on 24 — and Nessie in one moonlight out of three.

Levels 25–36

⛵ Coral Bay

The pond spins both ways here.

  • Boat: ⛵ Sailboat
  • Sun: 21–32 s
  • School: 8–13 fish

What plays here: The jellyfish that giggles when tapped, Marina’s peekaboo anemones, the gull, the whale on 33, the Wave on 28, Captain Coral on the Dash 31, the dolphin’s steal on 34, Lila’s beam on 35 and 36, the galleon on 36 — and the Flying Dutchman in one moonlight out of four.

Levels 37–48 · 🌉

🚤 Icy Cove

Fast, frosty and full of shimmer.

  • Boat: 🚤 Speedboat
  • Sun: 25–38 s
  • School: 9–14 fish

What plays here: The shark that bites on 45 and before the Big One on 48, the selkie’s nose trick on 46, Pip & Pop’s penguin slide on 47, the storm gull on the Dash 43; wind, waves, lightning, the whale and the full storm; Counterflow on 40, the Wave on 47, peek chains on 42 and 46; the ice-split finale.

Levels 49–60

🔱 Deep Sea

Dark water. Glowing fish. Double gems.

  • Boat: 🔱 Submarine
  • Sun: 28–41 s
  • School: 9–13 fish

What plays here: The dark on 52 and 58 with the anglerfish lure and the catch trails, fog on 54, a warm current on 59, the octopus’s grab on 57 and 59, the vent burp on the Dash 55, Blackfin’s periscope, Counterflow on 57, yawns on 59 — and the Kraken’s Hug on 60.

Levels 61–72

🚀 Space Aquarium

Zero gravity, maximum gems.

  • Boat: 🚀 Rocket boat
  • Sun: 30–45 s
  • School: 9–13 fish

What plays here: The Moon peeking from behind a planet, the ribbon twins, the UFO’s tractor beam on 66, a shooting star to wish on in the Dash 67, meteors, solar wind and the eclipse, Momentum on 62, the Wave on 64, chains on 66, yawns on 69, the star net on 70 — and Poseidon’s Three Peeks on 72.

Every level ends with a catch or a “Not yet”

Peek, tap, catch — free to download, and every level replays for free.