👋 Peek-a-Boop!

Meet Boop

The little fish with a bobber on his head.

Boop, the little fish with a bobber on his head

Who he is

Boop is a small round fish from Sunny Pond who was born curious. One evening a bobber dropped into the water right next to him — red, white, bobbing — and instead of swimming away he peeked at it, nudged it, and it stuck on his head like a hat. Since then Boop bobs. He has never left the pond, so every sea you sail to is a sea Boop sees for the first time through your eyes. His one wish is to find out where the Moon sleeps; he suspects it hides behind the lily pads, or the bridge, or the corals — and he is always a little bit right. He says one word when something surprises him: “boop”.

Curious

Peeks first, thinks later.

Cheerful

His face can be surprised or sleepy, never sad or cross.

Loyal audience

He cheers what you did, by name.

What Boop does

Greets you by name

A peekaboo hello when you come back, sometimes with a memory: “Remember the Big One?”

One discovery a day

At most one pointer a day, and the button it points at sparkles. Then he is quiet.

Boop's wishes

The missions are his wish list, in first person: “I wish for 3 bubbles popped”. A finished wish is a wish come true — never a timer.

Boop's book

Your best moments: the first catch, the first Big One, the first Wonder fish, every trick he learned.

Reads every fish's fact

On every fish card and in the tank, one true sentence about the real animal.

Cheers what you did

On the result screen, one line that names it: “☀️ 3 stars!”

New in 1.3

The faces around Boop

Since 1.3 the sea tells a story: one icon line on every level card, a chapter strip when you arrive in a sea and one when you finish it, and six-word quips in the tank. Boop stays the only mascot — nobody else speaks on the home screen, in a round or anywhere near a price.

Boop

The lead. His wish — where does the Moon sleep? — is the spine of the story, answered in Space.

Captain Marlin

The old fisher who dropped the bobber on Boop’s head. Mentor of the pond and the lake; never caught a thing in forty years.

Captain Blackfin & Gully

A vain pirate catfish, “greatest collector afloat”, always one peek too late — his boots are the Dash junk, his gull is Gully. Pirate Week is his.

Lila

The Coral Bay lighthouse keeper with the dry wit. Her beam sweeps levels 35 and 36, Pearl Time sails on her lantern boat, and Lighthouse Night is hers.

Marina

The mermaid, Poseidon’s herald, who would rather play hide-and-seek. The anemones are her game, her call is the galleon’s second beat, and she announces the Moon Tides.

Poseidon

The sea’s king. From Coral Bay he sets one trial per sea, watches, never punishes, and crowns you Sea King at level 72. A trident, a hand of water, a crown of foam — never a face.

Grandpa Coelacanth

The memory of the sea and keeper of its legends. Every sea’s fourth level is “Grandpa says…”, and he surfaces once a week.

The Kraken

The Deep Sea’s local: enormous, eight-armed, shy — she turns the lights off to hide. Her BOO is the flash on level 58, her hug is level 60.

Nova

The astronaut fish who built an aquarium in orbit so fish could see the Moon up close. She answers Boop’s wish.

Pip & Pop

Two penguins on the iceberg who never speak: they cheer, slide and applaud.

The six chapters

  1. Sunny Pond · The Lucky Bobber
  2. Frog Lake · The Leaky Pirate
  3. Coral Bay · The Dark Lamp
  4. Icy Cove · The Frozen Ship
  5. Deep Sea · Lights Out
  6. Space Aquarium · Where the Moon Sleeps

Twelve titles follow the chapters, from Pond Peeker at level 7 to Sea King at level 72 — the same wording for every player. Ten legend cards, one per launch, carry a real-world fact in Grandpa’s telling.

Tricks you teach him

Boop learns by your fishing. Nothing he learns is ever lost.

👋 a wave · 25 catches🎡 a bobber spin · 100 catches🤸 a backflip · your first ×3 combo🎵 a little song · your first splash party👑 a paper crown · your first Big One✨ a sparkle trail · your first Wonder fish🪨 pebble juggling · 500 catches

Boop's closet

Six pieces, one per sea. Finish a sea's first level and Boop finds its piece. Wearing nothing is always fine.

Boop wearing the Straw hat
Straw hat
Sunny Pond
Boop wearing the Lily-pad cap
Lily-pad cap
Frog Lake
Boop wearing the Snorkel
Snorkel
Coral Bay
Boop wearing the Beanie
Beanie
Icy Cove
Boop wearing the Headlamp
Headlamp
Deep Sea
Boop wearing the Bubble helmet
Bubble helmet
Space Aquarium

Boop's faces

Boop: Smile
Smile
Boop: Peek
Peek
Boop: Boo!
Boo!
Boop: Hello
Hello
Boop: Cheer
Cheer
Boop: Sparkle
Sparkle
Boop: Sleepy
Sleepy
Boop: Yum
Yum

Boop's promise

Boop has a constitution. In plain words:

  • He never gets sad or cross. There is no frown in his drawings.
  • He never mentions how long you were away, and never asks you to come back.
  • He never sells or nags. Boop is never next to a price.
  • No chat, no AI, no internet: he is a scripted character on your device.
  • He is quiet during a round. He speaks on the home screen, the map, cards and the result screen.
  • Nothing about him decays: no hunger, no mood bar, no friendship number.

Goodnight, Boop 🌙

The storybook

Boop’s storybook

“Boop and the Peekaboo Moon”

Boop cannot sleep and sets out to find where the Moon sleeps. Six chapters, one per sea, and a goodnight page — the chapters unlock as you play.

Every chapter has three page-turns: Boop arrives, then “Peek…”, then BOO! — and you say the BOO. Quiet hours can be set in Settings; in those hours the last page ends with “Goodnight, Boop 🌙”.

The whole storybook can be printed from Settings.

Chapters

  1. Sunny Pond · Rainbow Trout
  2. Frog Lake · Moon Frog
  3. Coral Bay · Pearl Seahorse
  4. Icy Cove · Aurora Fish
  5. Deep Sea · Abyss Dragon
  6. Space Aquarium · Star Whale
  7. Goodnight

Say hi to Boop

He lives on his island in Sunny Pond, right where the first level starts.